This course will walk you through the major components of building GRITS, an HTML5 game.
We’ll talk about how to take standard game development techniques, and use them to create high performance HTML5 applications.
What Should I Know?
What Will I Learn?
At the end of this course, you’ll understand how to develop an HTML5 game. You will gain familiarity with HTML5 features such as 2D canvas and techniques for improving performance.
Lesson 1: Introduction to Canvas rendering
Lesson 2: Atlases
Lesson 3: Map rendering
Lesson 4: Basic Input, handling events
Lesson 5: The entity hierarchy
Lesson 6: Box2D, and using external libraries
Lesson 7: Adding sound
Lesson 8: Asynchronous Loading
Instructors: Colt McAnlis, Peter Lubbers, Sean Bennett
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